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Darksiders 3 armor upgrades
Darksiders 3 armor upgrades













The final boss was different (but still made of rocks) and a fun and challenging battle. There are five bosses and four of them look the same and have similar, although not exactly the same, attacks. If this was an area in the main game it’d be pretty forgettable except for the overuse of the same puzzle mechanic throughout. Sometimes the orbs you need are missing but in order to get the orb to place it in the slot you have to, you guessed it, move some other blocks.Ĭombined with the samey environment and enemies (they’re new but just made of rocks and pretty unremarkable) it does feel a little undercooked. Activate a block, change its element so you can glide off it/climb up it/roll along it, rinse and repeat.

darksiders 3 armor upgrades

There aren’t any other types of puzzle throughout and once you’ve seen what you have to do the first time you’ll breeze through most of them without much trouble. Using the right combination of elements to work your way through the rooms will allow you to advance to the boss of that ‘wing’ which will grant you a new sub-weapon upon defeat.Īlthough the puzzles are enjoyable enough they are very one note. You aren’t pushing and pulling them around though, you’ll need to activate orbs using the correct element to change the position and nature of the blocks. The puzzles you face throughout the DLC are block puzzles. If like me you have a save file at the end of the game, or at least have all the powers, then you can play through it all in one go. Because of this you’ll need to have at least collected the Flame Hollow in order to start the DLC, leaving and coming back once you need a new power. There are four areas to the DLC, each focusing on one of the powers you collect in the main game – Fire, Storm, Force and Stasis. There isn’t a whole lot more to the story after that until the very end and then it’s very self contained, like a filler episode of your favourite anime. With the DLC installed upon talking to Vulgrim he will tell you that an ancient evil is interfering with the Serpent Holes and that he wants Fury to go to the Void and sort them out. Keepers of the Void introduces a puzzle heavy area of the game, providing new enemies, bosses, four new sub-weapons and the reward of a unique looking armour once completed, but is it worth coming back to after all this time? Just under eight months after the main game came out the second paid DLC has released for Darksiders III (read our original review here).

DARKSIDERS 3 ARMOR UPGRADES PS4

Unlocking the Abyssal Armor bestows some pretty powerful abilities to add to that impressive arsenal but it sucks you have to buy the DLC to even get it as an option.Jin PS4 tagged abyssal armor / darksiders / dlc / filler episode / keepers of the void / puzzles / stone everywhere by Gareth The strongest armor to appear in the first two games, it takes until this very DLC to appear for Fury.

darksiders 3 armor upgrades

Upon defeating this behemoth of an enemy you will finally be graced with the beloved Abyssal Armor.

darksiders 3 armor upgrades

This all eventually culminates in one truly epic boss battle to put your skills to the test. This opens your arsenal up from five to nine new weapons, and I much prefer these new brutal combat options as opposed to the stock ones in the base game. The spear made of lightning is replace with a double bladed staff, the hammer with a large axe, and the broadsword with dual scythes not unlike the ones Fury’s brother Death would wield in the previous game. What is essentially flaming nunchuks, for example, are now burning claws. These are not merely reskins, but will have greatly different abilities, attack speeds, and reach distances. Of course what good is a challenge without rewards? You’ll encounter boss fights against formidable golems that – when defeated – will drop an all new weapon for their respective Hollow.













Darksiders 3 armor upgrades